Wednesday, December 12, 2007

Game Boy Advance

Final Fantasy VI was ported a second time by TOSE and re-released as Final Fantasy VI Advance (ファイナルファンタジーVIアドバンス, Fainaru Fantajī Shikkusu Adobansu?) by Square Enix in Japan on November 30, 2006, by Nintendo in North America on February 5, 2007 and in Europe on June 29, 2007[5] for the Nintendo Game Boy Advance. It includes additional gameplay features and enhanced visuals, as well as a re-translated script that follows Japanese naming conventions for the spells and monsters, but it does not feature the FMVs from the PlayStation release of the game. Four new espers appear in this re-release (Leviathan, Gilgamesh, Cactuar, and Diabolos), along with a new dungeon called the Dragon's Den (which includes the CzarDragon, here known as Kaiser Dragon, coded but not included in the original) and a "Soul Shrine", a place where the player can fight monsters continuously. Three new spells also appear: Flood, Valor, and Gravija, and several bugs from the original (such as the Vanish/Doom glitch and the Evade Bug) are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and a music player are included. The package features new artwork by series veteran and original character and image designer Yoshitaka Amano. While most of the edits and censorships from the original "Final Fantasy III" version are also edited in the GBA port, and while a scene involving Celes being punched by a soldier was completely removed (specific to this version), many of the edited and mature themes prevalent in the game's dialogue have been expressed more clearly in this version.

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